﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DialogScriptable", menuName = "DialogScriptable", order = 2)]
public class Dialog : ScriptableObject
{

    [SerializeField] [TextArea()] private string[] sentences;

    public string[] MySentences { get => sentences; }

    //private bool isSpecial;
    public string DebugDialog(int i)
    {
        return MySentences[i];
    }
    //public bool MyIsSpecial { get => isSpecial; }

}
